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ASCII-G/data/npcs/npc_4.txt

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ID=4
NAME=Library Keeper
STATE=FRIENDLY
HP=70
DAMAGE=10
DIALOG_TEXT=The keeper stands near the shelves. "Knowledge has a price."
OPTION_1=Respect the library.
RESULT_1=OPEN_LOCATION
VALUE_1=4
MESSAGE_1=The keeper allows you to pass.
OPTION_2=Steal a book.
RESULT_2=BECOME_HOSTILE
VALUE_2=0
MESSAGE_2=The keeper attacks you for stealing.
OPTION_3=Ask for supplies.
RESULT_3=GIVE_ITEM
VALUE_3=101
MESSAGE_3=The keeper gives you a small healing potion.
END