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23
README.md
23
README.md
@@ -1,3 +1,22 @@
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# ASCII-G
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# ASCII-G - The Cookies Edition
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A Super Cool Initial (not so) Interesting Game. Simple and turn-based.
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Текстовый квест в терминале. Игрок исследует подземный лабиринт, решает головоломки, открывает сундуки, взаимодействует с NPC и участвует в боях.
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## Возможности
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- 5 ASCII-локаций
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- головоломки
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- сундуки
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- инвентарь
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- зелья лечения
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- оружие
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- NPC и диалоги
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- боевая система
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- сохранение и загрузка
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- логирование событий
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## Сборка
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```bash
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make run
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```
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26
docs/classes.md
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26
docs/classes.md
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# Документация классов
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## Game
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Основной класс игры. Управляет игровым циклом, загрузкой данных, обработкой команд игрока, перемещением, взаимодействием с сундуками, NPC и боевой системой.
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### Поля
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| Поле | Тип | Описание |
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|---|---|---|
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| player | Player | Игрок |
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| locations | vector<Location> | Список игровых локаций |
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| itemDatabase | vector<Item> | База предметов |
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| isRunning | bool | Флаг работы игры |
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### Методы
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| Метод | Описание |
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|---|---|
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| run() | Запускает игру |
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| loadLocations() | Загружает локации из файлов |
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| loadItems() | Загружает предметы |
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| processCommand() | Обрабатывает команды игрока |
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| movePlayer() | Перемещает игрока |
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| openChest() | Открывает сундук |
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| startCombat() | Запускает бой |
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29
docs/methods.md
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29
docs/methods.md
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# Описание методов
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## Game::movePlayer(int dx, int dy)
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Перемещает игрока на указанное смещение.
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### Входные данные
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| Параметр | Тип | Описание |
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|---|---|---|
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| dx | int | Смещение по X |
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| dy | int | Смещение по Y |
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### Возвращаемое значение
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Метод ничего не возвращает.
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---
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## Player::usePotion(int itemId, const vector<Item>& itemDatabase)
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Использует зелье из инвентаря игрока.
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### Входные данные
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| Параметр | Тип | Описание |
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|---|---|---|
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| itemId | int | ID предмета |
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| itemDatabase | vector<Item> | База всех предметов |
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9
docs/user_manual.md
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9
docs/user_manual.md
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# Инструкция пользователя
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## Запуск игры
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### Windows / Linux
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```bash
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make run
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```
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8
include/logger.h
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8
include/logger.h
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#pragma once
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#include <string>
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class Logger {
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public:
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static void log(const std::string& message);
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};
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5
logs/game.log
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5
logs/game.log
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[2026-06-11 15:28:07] Game started
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[2026-06-11 15:28:09] New game started. Player name: Zero
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[2026-06-11 15:28:12] Player opened chest in location: Entrance Hall
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[2026-06-11 15:28:12] Player received item ID: 101
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[2026-06-11 15:28:12] Player received item ID: 101
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18
src/game.cpp
18
src/game.cpp
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#include "../include/game.h"
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#include "../include/game.h"
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#include "../include/save_manager.h"
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#include "../include/save_manager.h"
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#include "../include/logger.h"
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <string>
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#include <fstream>
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#include <fstream>
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void Game::run() {
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void Game::run() {
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Logger::log("Game started");
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loadItems();
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loadItems();
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loadLocations();
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loadLocations();
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showMainMenu();
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showMainMenu();
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@@ -13,6 +15,8 @@ void Game::run() {
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render();
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render();
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processCommand();
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processCommand();
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}
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}
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Logger::log("Game closed");
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}
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}
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void Game::loadLocations() {
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void Game::loadLocations() {
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@@ -69,11 +73,13 @@ void Game::showMainMenu() {
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}
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}
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std::cout << ">>> Created new character " << player.name << "!\n";
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std::cout << ">>> Created new character " << player.name << "!\n";
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Logger::log("New game started. Player name: " + player.name);
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break;
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break;
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}
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}
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else if (str == "2") {
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else if (str == "2") {
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if (SaveManager::loadGame(player, "saves/save.txt")) {
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if (SaveManager::loadGame(player, "saves/save.txt")) {
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std::cout << ">>> Game loaded.\n";
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std::cout << ">>> Game loaded.\n";
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Logger::log("New game started. Player name: " + player.name);
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break;
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break;
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}
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}
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}
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}
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@@ -149,6 +155,7 @@ void Game::processCommand() {
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else if (command == "save") {
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else if (command == "save") {
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if (SaveManager::saveGame(player, "saves/save.txt")) {
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if (SaveManager::saveGame(player, "saves/save.txt")) {
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std::cout << "Game saved.\n";
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std::cout << "Game saved.\n";
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Logger::log("Game saved");
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}
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}
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}
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}
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else if (command == "load") {
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else if (command == "load") {
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@@ -233,6 +240,7 @@ void Game::handleTile(char tile) {
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if (newLocation != nullptr) {
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if (newLocation != nullptr) {
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player.position = newLocation->startPosition;
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player.position = newLocation->startPosition;
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std::cout << "You entered: " << newLocation->title << "\n";
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std::cout << "You entered: " << newLocation->title << "\n";
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Logger::log("Player entered location: " + newLocation->title);
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}
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}
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}
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}
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}
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}
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@@ -252,9 +260,10 @@ bool Game::solveRiddle(Location& location) {
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if (answer == location.riddle.answer) {
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if (answer == location.riddle.answer) {
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std::cout << "Correct.\n";
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std::cout << "Correct.\n";
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location.riddle.isSolved = true;
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location.riddle.isSolved = true;
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Logger::log("Riddle solved in location: " + location.title);
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return true;
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return true;
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}
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}
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Logger::log("Wrong riddle answer in location: " + location.title);
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return false;
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return false;
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}
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}
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}
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}
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std::cout << "You opened the chest.\n";
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std::cout << "You opened the chest.\n";
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Logger::log("Player opened chest in location: " + location.title);
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for (int itemId : chest.itemIds) {
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for (int itemId : chest.itemIds) {
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player.inventory.addItem(itemId);
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player.inventory.addItem(itemId);
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std::cout << "Received item ID: " << itemId << "\n";
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std::cout << "Received item ID: " << itemId << "\n";
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Logger::log("Player received item ID: " + std::to_string(itemId));
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}
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}
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chest.opened = true;
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chest.opened = true;
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void Game::startCombat(NPC& npc) {
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void Game::startCombat(NPC& npc) {
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std::cout << "\nCombat started with " << npc.name << "!\n";
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std::cout << "\nCombat started with " << npc.name << "!\n";
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Logger::log("Combat started with NPC: " + npc.name);
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while (player.hp > 0 && npc.hp > 0) {
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while (player.hp > 0 && npc.hp > 0) {
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std::cout << "\nYour HP: " << player.hp << "\n";
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std::cout << "\nYour HP: " << player.hp << "\n";
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if (npc.hp <= 0) {
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if (npc.hp <= 0) {
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npc.defeated = true;
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npc.defeated = true;
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std::cout << "You defeated " << npc.name << ".\n";
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std::cout << "You defeated " << npc.name << ".\n";
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Logger::log("NPC defeated: " + npc.name);
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return;
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return;
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}
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}
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}
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}
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}
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}
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else if (choice == 3) {
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else if (choice == 3) {
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std::cout << "You ran away.\n";
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std::cout << "You ran away.\n";
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Logger::log("Player escaped from combat with: " + npc.name);
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return;
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return;
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}
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}
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else {
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else {
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@@ -405,6 +419,7 @@ void Game::startCombat(NPC& npc) {
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if (player.hp <= 0) {
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if (player.hp <= 0) {
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std::cout << "You died.\n";
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std::cout << "You died.\n";
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Logger::log("Player died in combat with: " + npc.name);
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isRunning = false;
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isRunning = false;
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return;
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return;
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}
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}
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@@ -437,6 +452,7 @@ void Game::interactWithNPC(Location& location) {
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int choice;
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int choice;
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std::cin >> choice;
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std::cin >> choice;
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Logger::log("Player selected dialog option with NPC: " + npc.name);
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if (choice < 1 || choice > npc.options.size()) {
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if (choice < 1 || choice > npc.options.size()) {
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std::cout << "Invalid dialog option.\n";
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std::cout << "Invalid dialog option.\n";
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22
src/logger.cpp
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22
src/logger.cpp
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#include "../include/logger.h"
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#include <fstream>
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#include <ctime>
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#include <iomanip>
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void Logger::log(const std::string& message) {
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std::ofstream file("logs/game.log", std::ios::app);
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if (!file.is_open()) {
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return;
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}
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std::time_t now = std::time(nullptr);
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std::tm* localTime = std::localtime(&now);
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file << "["
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<< std::put_time(localTime, "%Y-%m-%d %H:%M:%S")
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<< "] "
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<< message
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<< "\n";
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}
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