game is running! player can be created.
This commit is contained in:
4
.gitignore
vendored
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4
.gitignore
vendored
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.vs/
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x64/
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Debug/
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Release/
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31
ASCII-G.sln
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31
ASCII-G.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.14.36915.13 d17.14
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ASCII-G", "ASCII-G.vcxproj", "{03F3ABC2-25E4-46FA-88BB-386392E011C0}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{03F3ABC2-25E4-46FA-88BB-386392E011C0}.Debug|x64.ActiveCfg = Debug|x64
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{03F3ABC2-25E4-46FA-88BB-386392E011C0}.Debug|x64.Build.0 = Debug|x64
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{03F3ABC2-25E4-46FA-88BB-386392E011C0}.Debug|x86.ActiveCfg = Debug|Win32
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{03F3ABC2-25E4-46FA-88BB-386392E011C0}.Debug|x86.Build.0 = Debug|Win32
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{03F3ABC2-25E4-46FA-88BB-386392E011C0}.Release|x64.ActiveCfg = Release|x64
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{03F3ABC2-25E4-46FA-88BB-386392E011C0}.Release|x64.Build.0 = Release|x64
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{03F3ABC2-25E4-46FA-88BB-386392E011C0}.Release|x86.ActiveCfg = Release|Win32
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{03F3ABC2-25E4-46FA-88BB-386392E011C0}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {CD4099A8-B0DF-4276-871F-B90192EC6987}
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EndGlobalSection
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EndGlobal
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137
ASCII-G.vcxproj
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137
ASCII-G.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{03f3abc2-25e4-46fa-88bb-386392e011c0}</ProjectGuid>
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<RootNamespace>ASCIIG</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="game.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="player.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="game.h" />
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<ClInclude Include="player.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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36
ASCII-G.vcxproj.filters
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36
ASCII-G.vcxproj.filters
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@@ -0,0 +1,36 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Файлы заголовков">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Файлы ресурсов">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="game.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ClCompile Include="player.cpp">
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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<ItemGroup>
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<ClInclude Include="game.h">
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<Filter>Исходные файлы</Filter>
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<ClInclude Include="player.h">
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<Filter>Исходные файлы</Filter>
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4
ASCII-G.vcxproj.user
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4
ASCII-G.vcxproj.user
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup />
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</Project>
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77
game.cpp
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77
game.cpp
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#include "game.h"
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#include "player.h"
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#include <iostream>
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#include <string>
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void Game::run() {
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showMainMenu();
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while (isRunning) {
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render();
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processCommand();
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}
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}
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void Game::showMainMenu() {
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while (true) {
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std::cout << "\n=== ASCII-G - The Cookies Edition ===\n";
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std::cout << "1. New Game\n";
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std::cout << "2. Load Game\n";
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std::cout << "3. Exit\n";
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std::cout << "> ";
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std::string str;
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std::getline(std::cin, str);
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if (str.length() != 1) {
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std::cout << "It seems you've tried to input more than 1 digit... Just don't do this please!\n";
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continue;
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}
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char select = str[0];
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if (select == '1') {
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std::string name;
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std::cout << "Enter your character name: ";
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std::cin >> name;
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player = new Player(name);
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std::cout << "Created new character " << player->name << "! Amazing choice.";
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break;
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}
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else if (select == '2') {
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std::cout << "I can't do this... yet.";
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}
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else if (select == '3') {
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isRunning = false;
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break;
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}
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else {
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std::cout << "I can't do this... yet? Let's try again!";
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}
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}
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}
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void Game::render() {
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std::cout << "\n=== ASCII-G - The Cookies Edition ===\n";
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std::cout << "Commands: stats, exit\n";
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}
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void Game::processCommand() {
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std::string command;
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std::cout << "> ";
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std::cin >> command;
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if (command == "exit") {
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isRunning = false;
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}
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else if (command == "stats") {
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if (player != nullptr) {
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player->showStats();
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}
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else {
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std::cout << "No character created yet.\n";
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}
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}
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else {
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std::cout << "Unknown command.\n";
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}
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}
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17
game.h
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17
game.h
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#include "player.h"
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#pragma once
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class Game {
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public:
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void run();
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private:
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bool isRunning = true;
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Player* player = nullptr;
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void showMainMenu();
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void processCommand();
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void render();
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};
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#pragma once
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8
main.cpp
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8
main.cpp
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#include "Game.h"
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int main() {
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Game game;
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game.run();
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return 0;
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}
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17
player.cpp
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17
player.cpp
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#include "player.h"
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#include <iostream>
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Player::Player(std::string _name)
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{
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this->name = _name;
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hp = 100;
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atk = 10;
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gold = 0;
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}
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void Player::showStats() {
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std::cout << "\n === " << this->name << "'s STATS ===";
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std::cout << "\nHP : " << this->hp;
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std::cout << "\nATK : " << this->atk;
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std::cout << "\nGOLD : " << this->gold;
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}
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Reference in New Issue
Block a user