game is running! player can be created.

This commit is contained in:
DeLiss
2026-06-04 04:08:55 +05:00
commit d81111f001
10 changed files with 346 additions and 0 deletions

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#include "game.h"
#include "player.h"
#include <iostream>
#include <string>
void Game::run() {
showMainMenu();
while (isRunning) {
render();
processCommand();
}
}
void Game::showMainMenu() {
while (true) {
std::cout << "\n=== ASCII-G - The Cookies Edition ===\n";
std::cout << "1. New Game\n";
std::cout << "2. Load Game\n";
std::cout << "3. Exit\n";
std::cout << "> ";
std::string str;
std::getline(std::cin, str);
if (str.length() != 1) {
std::cout << "It seems you've tried to input more than 1 digit... Just don't do this please!\n";
continue;
}
char select = str[0];
if (select == '1') {
std::string name;
std::cout << "Enter your character name: ";
std::cin >> name;
player = new Player(name);
std::cout << "Created new character " << player->name << "! Amazing choice.";
break;
}
else if (select == '2') {
std::cout << "I can't do this... yet.";
}
else if (select == '3') {
isRunning = false;
break;
}
else {
std::cout << "I can't do this... yet? Let's try again!";
}
}
}
void Game::render() {
std::cout << "\n=== ASCII-G - The Cookies Edition ===\n";
std::cout << "Commands: stats, exit\n";
}
void Game::processCommand() {
std::string command;
std::cout << "> ";
std::cin >> command;
if (command == "exit") {
isRunning = false;
}
else if (command == "stats") {
if (player != nullptr) {
player->showStats();
}
else {
std::cout << "No character created yet.\n";
}
}
else {
std::cout << "Unknown command.\n";
}
}

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#include "player.h"
#pragma once
class Game {
public:
void run();
private:
bool isRunning = true;
Player* player = nullptr;
void showMainMenu();
void processCommand();
void render();
};
#pragma once

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main.cpp Normal file
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#include "Game.h"
int main() {
Game game;
game.run();
return 0;
}

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player.cpp Normal file
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#include "player.h"
#include <iostream>
Player::Player(std::string _name)
{
this->name = _name;
hp = 100;
atk = 10;
gold = 0;
}
void Player::showStats() {
std::cout << "\n === " << this->name << "'s STATS ===";
std::cout << "\nHP : " << this->hp;
std::cout << "\nATK : " << this->atk;
std::cout << "\nGOLD : " << this->gold;
}

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player.h Normal file
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#pragma once
#include <string>
class Player {
public:
std::string name;
int hp;
int atk;
int gold;
Player(std::string _name);
void showStats();
};
#pragma once