Добавлены локации и перемещение по ним

This commit is contained in:
DeLiss
2026-06-11 11:37:19 +05:00
parent 1e7bac87d3
commit cba2274630
15 changed files with 506 additions and 57 deletions

127
src/location.cpp Normal file
View File

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#include "../include/location.h"
#include <fstream>
#include <iostream>
#include <sstream>
bool Location::loadFromFile(const std::string& path) {
std::ifstream file(path);
if (!file.is_open()) {
std::cout << "Cannot open location file: " << path << "\n";
return false;
}
std::string line;
bool readingMap = false;
while (std::getline(file, line)) {
if (line.empty()) {
continue;
}
if (line == "MAP_BEGIN") {
readingMap = true;
continue;
}
if (line == "MAP_END") {
readingMap = false;
continue;
}
if (readingMap) {
map.push_back(line);
continue;
}
size_t pos = line.find('=');
if (pos == std::string::npos) {
continue;
}
std::string key = line.substr(0, pos);
std::string value = line.substr(pos + 1);
if (key == "ID") id = std::stoi(value);
else if (key == "TITLE") title = value;
else if (key == "WIDTH") width = std::stoi(value);
else if (key == "HEIGHT") height = std::stoi(value);
else if (key == "START_X") startPosition.x = std::stoi(value);
else if (key == "START_Y") startPosition.y = std::stoi(value);
else if (key == "NORTH") north = std::stoi(value);
else if (key == "SOUTH") south = std::stoi(value);
else if (key == "WEST") west = std::stoi(value);
else if (key == "EAST") east = std::stoi(value);
else if (key == "RIDDLE_TYPE") riddle.type = std::stoi(value);
else if (key == "RIDDLE_TEXT") riddle.text = value;
else if (key == "RIDDLE_ANSWER") riddle.answer = value;
}
for (int y = 0; y < map.size(); y++) {
for (int x = 0; x < map[y].size(); x++) {
char tile = map[y][x];
if (tile == 'C') {
Chest chest;
chest.pos = { x, y };
chest.gold = 25;
chests.push_back(chest);
}
else if (tile == 'E') {
Enemy enemy;
enemy.pos = { x, y };
enemy.type = "Goblin";
enemy.hp = 50;
enemies.push_back(enemy);
}
else if (tile == 'N') {
NPC npc;
npc.pos = { x, y };
npc.name = "Stranger";
npcs.push_back(npc);
}
}
}
return true;
}
void Location::draw(const Point& playerPosition) const {
std::cout << "\n=== " << title << " ===\n";
for (int y = 0; y < map.size(); y++) {
for (int x = 0; x < map[y].size(); x++) {
if (playerPosition.x == x && playerPosition.y == y) {
std::cout << '@';
}
else {
char tile = map[y][x];
if (tile == '@') {
std::cout << '.';
}
else {
std::cout << tile;
}
}
}
std::cout << "\n";
}
}
bool Location::isWalkable(int x, int y) const {
if (y < 0 || y >= map.size()) return false;
if (x < 0 || x >= map[y].size()) return false;
char tile = map[y][x];
return tile != '#';
}
char Location::getTile(int x, int y) const {
if (y < 0 || y >= map.size()) return '#';
if (x < 0 || x >= map[y].size()) return '#';
return map[y][x];
}