Реструктуризация проекта
This commit is contained in:
@@ -123,13 +123,13 @@
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</Link>
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</Link>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="game.cpp" />
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<ClCompile Include="src\game.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="player.cpp" />
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<ClCompile Include="src\player.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="game.h" />
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<ClInclude Include="include\game.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="include\player.h" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<ImportGroup Label="ExtensionTargets">
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@@ -15,21 +15,21 @@
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</Filter>
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</Filter>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<ClCompile Include="src\game.cpp">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="game.cpp">
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<ClCompile Include="src\main.cpp">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="player.cpp">
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<ClCompile Include="src\player.cpp">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClCompile>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="game.h">
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<ClInclude Include="include\game.h">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="player.h">
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<ClInclude Include="include\player.h">
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<Filter>Исходные файлы</Filter>
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<Filter>Исходные файлы</Filter>
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</ClInclude>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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@@ -7,7 +7,7 @@ public:
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private:
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private:
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bool isRunning = true;
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bool isRunning = true;
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Player* player = nullptr;
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Player player;
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void showMainMenu();
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void showMainMenu();
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void processCommand();
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void processCommand();
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20
include/player.h
Normal file
20
include/player.h
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@@ -0,0 +1,20 @@
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#pragma once
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#include <string>
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#include <vector>
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class Player {
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public:
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std::string name = "Character Name";
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int hp = 100;
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int atk = 1;
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int gold = 0;
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int currentLocation = 1;
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int weaponId = 101;
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std::vector<int> items;
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Player() {};
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Player(std::string _name);
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void showStats();
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};
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#pragma once
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0
location.cpp
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0
location.cpp
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17
location.h
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17
location.h
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@@ -0,0 +1,17 @@
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#pragma once
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#include <string>
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class Location {
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public:
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std::string title;
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int id;
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int sizeX;
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int sizeY;
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int gold = 0;
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Location() {};
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Location(std::string _name);
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void showStats();
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};
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#pragma once
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15
player.h
15
player.h
@@ -1,15 +0,0 @@
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#pragma once
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#include <string>
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class Player {
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public:
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std::string name;
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int hp;
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int atk;
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int gold;
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Player(std::string _name);
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void showStats();
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};
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#pragma once
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@@ -1,5 +1,5 @@
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#include "game.h"
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#include "../include/game.h"
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#include "player.h"
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#include "../include/player.h"
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#include <iostream>
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#include <iostream>
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#include <string>
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#include <string>
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@@ -13,7 +13,7 @@ void Game::run() {
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void Game::showMainMenu() {
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void Game::showMainMenu() {
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while (true) {
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while (true) {
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std::cout << "\n=== ASCII-G - The Cookies Edition ===\n";
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std::cout << "=== ASCII-G - The Cookies Edition ===\n";
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std::cout << "1. New Game\n";
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std::cout << "1. New Game\n";
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std::cout << "2. Load Game\n";
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std::cout << "2. Load Game\n";
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std::cout << "3. Exit\n";
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std::cout << "3. Exit\n";
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@@ -23,7 +23,7 @@ void Game::showMainMenu() {
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std::getline(std::cin, str);
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std::getline(std::cin, str);
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if (str.length() != 1) {
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if (str.length() != 1) {
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std::cout << "It seems you've tried to input more than 1 digit... Just don't do this please!\n";
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std::cout << "It seems you've tried to input more than 1 digit... Don't do this please.\n";
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continue;
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continue;
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}
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}
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@@ -31,27 +31,33 @@ void Game::showMainMenu() {
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if (select == '1') {
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if (select == '1') {
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std::string name;
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std::string name;
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std::cout << "Enter your character name: ";
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std::cout << ">>> Enter your character name: ";
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std::cin >> name;
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std::getline(std::cin, name);
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player = new Player(name);
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if (name == "") {
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std::cout << "Created new character " << player->name << "! Amazing choice.";
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std::cout << ">>> Empty name? Damn... let's call you Zero!\n";
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player = Player("Zero");
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}
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else {
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player = Player(name);
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}
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std::cout << ">>> Created new character " << player.name << "!";
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break;
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break;
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}
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}
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else if (select == '2') {
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else if (select == '2') {
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std::cout << "I can't do this... yet.";
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std::cout << ">>> I can't do this... yet.";
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}
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}
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else if (select == '3') {
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else if (select == '3') {
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isRunning = false;
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isRunning = false;
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break;
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break;
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}
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}
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else {
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else {
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std::cout << "I can't do this... yet? Let's try again!";
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std::cout << ">>> I can't do this... yet? Let's try again!";
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}
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}
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}
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}
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}
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}
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void Game::render() {
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void Game::render() {
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std::cout << "\n=== ASCII-G - The Cookies Edition ===\n";
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std::cout << "\n\n=== ASCII-G - The Cookies Edition ===\n";
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std::cout << "Commands: stats, exit\n";
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std::cout << "Commands: stats, exit\n";
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}
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}
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@@ -64,12 +70,7 @@ void Game::processCommand() {
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isRunning = false;
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isRunning = false;
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}
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}
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else if (command == "stats") {
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else if (command == "stats") {
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if (player != nullptr) {
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player.showStats();
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player->showStats();
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}
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else {
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std::cout << "No character created yet.\n";
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}
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}
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}
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else {
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else {
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std::cout << "Unknown command.\n";
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std::cout << "Unknown command.\n";
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@@ -1,4 +1,4 @@
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#include "Game.h"
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#include "../include/game.h"
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int main() {
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int main() {
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Game game;
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Game game;
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@@ -1,4 +1,4 @@
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#include "player.h"
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#include "../include/player.h"
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#include <iostream>
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#include <iostream>
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Player::Player(std::string _name)
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Player::Player(std::string _name)
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